![]() Even its most nightmarish encounters still allows you to regain resources for a comeback. Sure, Doom Eternal is tough too, but you also don’t die in one hit. There’s nothing as sore as succeeding in a close encounter only to be picked off by unsuspecting enemy fire. However, these are rarely enjoyed as one-on-one encounters since you’re often required to juggle multiple threats. There’s even an exhilarating boss fight that feels like a first-person sci-fi Sekiro. ![]() One of the better challenges lets you clash blades against other katana-wielding enemies, as you time your parries first to stun before delivering the kill. These continue ratcheting up, such as robots who blast projectiles with a massive hit area, while the less said about the miserable bastards that explode at close proximity, the better.īut Ghostrunner isn’t always frustrating. Add big shield-bearing brutes who also have a forcefield on top of that, it starts to seem like overkill. The one-hit death rule is hardly fair when it doesn’t strictly apply to enemies who are protected by force fields, which can only be disabled when you locate and destroy the emitters, usually placed higher and further out of reach. However, Ghostrunner’s difficulty more often than not crosses the line between tough and ridiculous. Of course, hardcore players will tell you to “git gud”, and having persevered through hellishly difficult games like Dark Souls, Sekiro: Shadows Die Twice and Hades, I would be inclined to agree. While the early missions work as tutorials easing you into the mechanics, it’s also not long before the game starts to run ahead of itself, the challenges becoming more demanding as you struggle to keep up. You can even activate a Matrix-style bullet-time dash that lets you strafe-dodge before dashing closer within slicing distance.Įach arena is almost a puzzle as you learn your enemies’ positions, figure out the best route to reach them and then take them down, the last kill slowing down the action as if a sign for you to catch your breath. Instead of running straight into someone’s blaster fire, you can deflect fire back with your katana or approach from another angle such as wall-running (and outrunning) enemy attacks. Your ninja skills become more meaningful and freeform when engaging with enemies.
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